Wednesday, January 2, 2013

Star Girl

Once in a blue moon a game will come along that is near impossible to critique on the merits of the game itself, because the concept of the game play is so outrageous. My mind can grasp a game that makes you a lab experiment monkey that has escaped with a jet pack where you collect bananas to purchase a motor cycle that allows me to escape the clutches of my nemesis, Dr. Howler, but this game goes a bit too far.

In this game, you to play out the fantasy of being a superficial 11 to 25 year old girl/woman, the objective is to earn money by being a singer/model/actress for hire and then using the money to buy nicer clothes/shoes/jewelry. This increases your 'lipstick' score. With your new wardrobe you then go to the local coffee shop and buy the cute guy their cookies and blow him kisses until he is your boyfriend, you then take him back to your place where, you guessed it, he begins to buy you new shoes, dresses, etc. With your new look you then go to the beach to flirt with even hotter guys who promise to buy you even nicer things. This cycle continues all the while you are continuing to get your music/modeling/acting career up and running.

One other noteworthy aspect to this game is that it interacts with Facebook and allows you to 'like' other players avatar's outfits. Extra rewards are given to you if lots of people like your outfit/boyfriend etc. So, the lessons of shallowness and perfunctory that are being taught through this game are probably blinding me to the very elaborate interface it has developed that track several methods of gaining and spending that add up to a very intricate and well balanced game.

Recommendation: Keep this game away from your daughters, but look into what Animoca all has to offer, cause they appear to have some talent when it comes to game design.



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